I’ve been hankering for more gaming in my life, so when I heard that NerdNYC was having a gaming get-together within walking distance of my home, I couldn’t miss out. (Though I didn’t actually walk, since it was raining.)
I played one game of Jungle Speed, a tense twitch game that relies on fast pattern-recognition skills. I’ve played it before at GC. I came maddeningly close to winning at one point, then fell way behind.
Then I got into a couple of games of Incan Gold, a quick, simple game with a treasure-hunter theme (and step-pyramid art, though I don’t think the Incans were pyramid builders). Players explore a tunnels as a group, with each player having the opportunity, at the end of each turn, to either press on or return to camp. Returning secures your existing treasure, and might let you scoop up more on the way out, but bars you from further gains in that tunnel. Pressing on gives you the opportunity for further treasure, but risks losing it to a random hazard card. There’s a strong chicken aspect to the game. It supports up to eight players, and I think it’s better with larger groups.
For role-playing, I signed up for what is probably cadhla’s ideal dream game: The PCs were all Disney characters, living in Kingdom Hearts-style linked worlds, when the zombie apocalypse hit. (bugsybanana says that for it to be truly Cadhla’s perfect game, it would have to smell of pumpkin spice.) We started out holed up in Scrooge McDuck’s money pit, and wound up heading to the setting of Aladdin to get the genie’s lamp and end the plague. I played Huey Duck; the other PCs were Scar from The Lion King, Mulan and Mushu, Sally from The nightmare before Christmas, Clayton from Tarzan, and Gonzo from The Muppet Show.
The really odd thing about this game was the resolution mechanic, which involved pulling a piece from a Jenga tower to do anything dangerous or interesting. If the tower collapsed, your character died. This only happened once, near the end of the session, but for a good half the game the tower was really intimidatingly skeletal, and we all eyed it warily as we weighed our options.
It also occurred to me that you could use this mechanic for a really tasteless game in which the PCs are firemen trying to evacuate the WTC on 9/11.