Been a while since I talked about boardgames, hasn’t it? I’ve been getting my fix at the monthly NerdNYC boardgame nights. I’ve played a couple of new things:
Eminent Domain seemed pretty tight, by which I mean various strategies became apparent as I learned the game, and it seemed like there was a clear link between success and strong play. Quarriors! seemed less so. There was a high luck element, and the strategic connections among dice were less clear than those among, say, Dominion cards. One of the discussion threads on BoardGameGeek claimed that there were some optional “expert” rules in an upcoming expansion that tightened up play: Allow the purchase of two dice per turn, and require that the scoring creature be culled.
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